On the ground by the stone structures are indented spaces, which shows the area where the rock crusher lands. They are marked by a large stone structure with a stone slab protruding from it. The rock crushers are mechanical machines that are found in the inner portion of the level. He must time his jumps in this case as there are three of them to avoid rather than one. ![]() Once in a while, Crash will come across a group of seals together that slide into a nearby pit. They can be easily defeated by spinning them away, or by jumping on them. He must try to avoid them while traversing the level. They don't directly attack Crash but act as an obstacle. The seals will glide along the path that Crash travels. Once they are in a state of daze, Crash can then attack them by either spinning them away or by jumping on them. While they are in their spinning motion, Crash should try to avoid them as they are impervious to his attacks at this point in time. After spinning around, they will be dazed for a few seconds before shaking it off. At certain points in their movement, they will stop and start to spin around. The penguins will walk back and forth along the path that Crash travels. Snow Go! (Path) - Get To The End! Enemies and Obstacles Name In Crash Bandicoot: The Huge Adventure, Crash and Polar are chased by a yeti in the level Frostbite Cavern.Crash On The Run - Blue Challenge Gem 2. In Crash Bandicoot: The Wrath of Cortex, Crash is chased by a dragon in the level Wizards and Lizards. In Crash Bandicoot: Warped, Crash is chased by a triceratops in the level Bone Yard. In Crash Bandicoot, Crash is chased by a boulder in the level Boulders. In the first five Crash platforming games, this is the only level 4 that does not contain a chase sequence.The first locked crate in the series is located in this level's bonus round.It could also refer to the pits of heck, in reference to the moles that populate various holes in this level. This level's name is a reference to the idiomatic phrase "the pits", meaning something miserable and/or unpleasant, possibly a reference to the awkwardness of having to traverse both forks of the split path in this level.The buzzsaw turtles' backs are dangerous.You haven't saved by now? Insert the memory card and stand in front of the save/load wall in the Warp Room.This can break many boxes, the feeling is good. If you press crouch during a jump, it becomes the certain kill technique Body Press.The coming birds' beaks are dangerous.Sane Trilogy Save/Load Screen Translation of Aku Aku Hints in the Japanese Version Moles can be defeated by spinning or jumping on them. * Moles- Moles travel in packs, and as soon as one spots Crash, the rest will follow. It can easily be defeated with a spin or jump. ![]() * Armadillo- This seemingly harmless creature will move from side to side. A slide attack will cause the turtle to flip over on its back. * Buzz Saw Turtle- The saws on its back prevent Crash from jumping on it, but it is susceptible to a good spin attack. This will cause the turtle to flip over on its back, leaving it vulnerable. The only way to defeat one is by jumping on top. * Spiked Turtle- This turtle will move from side to side, blocking Crash's path. The only way to defeat one is by jumping on top of it as it flies by. ![]() ![]() * Vulture- the Cybernetic, pink variety of the vulture is large and powerful, and will swoop down to attack Crash. PLATINUM RELIC CRASH BANDICOOT N SANE TRILOGY Crash 2 - The Pits Enemies Enemy Picture It is a lush area, where a waterfall runs and a thick layer of grass exists on the juts on rocky walls. The bonus round takes place in what seems together be a cliff side. The style of the ancient temple ruins in this level portrays an image of the sun quite often, leading to the belief that the ancient inhabitants of the islands revered the sun as a god, like in many ancient cultures. The jungle featured in The Pits, Turtle Woods, and the Intro level is home to a variety of brightly colored birds, dragonflies, turtles and armadillos. This natural wall of greenery prevents the player from exiting the dirt path that leads from one warp room platform to another. Like most jungle levels in the Crash Bandicoot series, outside of the path, the vegetation grows heartily and thick with all sorts of trees, ferns, vines, and mushrooms.
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